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1. Announcement:118.8 - General feedback (PC) - in EVE Information Portal [original thread]
Most of the ship visual redesigns, starting with the Moa and Condor, seem to lack soul and style, and maintain very few of the racial design cues that tie these civilizations' fleets together. There are a couple of successes (the redesigned Domini...
- by Julian DeCroix - at 2016.09.13 13:36:19
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2. Protecting corporate assets - in EVE General Discussion [original thread]
De'Veldrin wrote: Bills are always paid out of the master wallet. So once that's empty, it will stop. You can also turn off auto pay bills in your wallet settings. But the game doesn't care if there are any active members in the corp, as lo...
- by Julian DeCroix - at 2014.08.18 18:48:00
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3. Protecting corporate assets - in EVE General Discussion [original thread]
Alright, so it sounds like I need to make sure all the appropriate people have at least one toon with Director's access, and then I can contract everything back to us and let it sit in Market Deliveries until one of us feels like trying again. Wor...
- by Julian DeCroix - at 2014.08.18 18:04:00
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4. Protecting corporate assets - in EVE General Discussion [original thread]
De'Veldrin wrote: Your best bet is to liquidate it all at a reasonably fair price, distribute the ISK equally among the "partners" and be done with it. Another option is you can take it all, contract it back to corporation, accept the contrac...
- by Julian DeCroix - at 2014.08.18 17:06:00
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5. Protecting corporate assets - in EVE General Discussion [original thread]
Let me preface by saying that I would have preferred to post this in the CAOD section, but I apparently can not post there. Now, to my actual issue: A couple of RL friends of mine and I started a small corp a few years back. We bumped around space...
- by Julian DeCroix - at 2014.08.18 16:33:00
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6. Omnidirectional Mod not updating drone - in Issues, Workarounds & Localization [original thread]
Discomanco wrote: I've found this to be working while the drones are still in their drone bay, but once they are deployed the attributes are not updated in the info window This statement is not quite consistent with my own experience. I fly ...
- by Julian DeCroix - at 2014.04.29 15:26:00
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7. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
CCP_Rise wrote: It's also not like Gallente never use missiles. Out of the 63 Gallente ship hulls currently available in-game, only 11 have even a single launcher hardpoint. Only 4 of those have more than a single launcher hardpoint. Only 2 o...
- by Julian DeCroix - at 2014.04.14 20:52:00
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8. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Where exactly do these hull bonuses come from? Caldari ships are generally slow, clumsy balls of sig radius, relying on massive shields for survivability - why would the Phantasm gain an AB bonus from Caldari skill? Likewise, I can count the numbe...
- by Julian DeCroix - at 2014.04.08 23:34:00
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9. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Julian DeCroix wrote: I think the Sentinel keeping the Vargurs TDed for so long was a greater factor. I just realized I made a boo-boo. Vagabonds, not Vargurs. /facepalm Well, Vagabond and Sleipnir. I still don't feel too bad, though: even R...
- by Julian DeCroix - at 2014.03.12 12:02:00
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10. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Rubicon 1.3 is out on Tuesday. Any wagers that we see at least a swap fix for rapid launchers? Delayed to Wednesday, but the patch notes are released. Good News: There *is* a change made to missile damage application! ...
- by Julian DeCroix - at 2014.03.11 17:37:00
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11. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Was there a single team in the NEO that won utilizing RLMLs or RHMLs? Yes, the second day: Asine Hitama's Team vs WEHURT WEHURT fit two Caracals and a Cerberus with RLMLs, and won the match. Correlation does not imply ...
- by Julian DeCroix - at 2014.03.10 18:04:00
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12. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Rubicon 1.3 is out on Tuesday. Any wagers that we see at least a swap fix for rapid launchers? I can't help thinking that, if they actually *had* a functional ammo swap fix, they wouldn't be sneaking it into the 1.3 upda...
- by Julian DeCroix - at 2014.03.10 17:02:00
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13. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Since this is still being discussed, let me say yet again that changing the RML concept has rendered them nearly useless for my purposes in PvE. In this arena, turret ships can frequently use piloting to reduce a target's transversal, thus gaining...
- by Julian DeCroix - at 2014.03.06 20:16:00
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14. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
I miss the old "core" certs. Whenever I don't have something specific I'm training towards, those used to be my go-to source for having *something* useful training while I came up with a new overall plan. Now it seems the certs are *only* useful a...
- by Julian DeCroix - at 2014.01.14 20:12:00
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15. Destroyer Overview Symbols - in EVE General Discussion [original thread]
So no one can explain why destroyers do not use consistent overview iconization, nor tell me under which forum heading I'd be better off asking this question in order to garner an actual, informative, perhaps even official response. I see.
- by Julian DeCroix - at 2014.01.14 20:05:00
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16. Destroyer Overview Symbols - in EVE General Discussion [original thread]
KnowUsByTheDead wrote: The first rule of General Discussion is... Do not post here if you want ANYTHING to be taken, seriously. Like....ever. Fair enough, but then, if I do want my question taken seriously, under which heading should I move...
- by Julian DeCroix - at 2014.01.10 18:13:00
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17. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I believe that one of the primary issues in this entire debate is a basic misunderstanding regarding missile weapon systems, which is emphasized by missiles' faulty progression. In any particular comparisons I make, I will stick to basic, standard...
- by Julian DeCroix - at 2014.01.10 17:42:00
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18. Destroyer Overview Symbols - in EVE General Discussion [original thread]
I put this question in General Discussion because there seemed to be some official presence here, and it didn't really seem to fit under "Ships & Modules", or "Features & Ideas" or the like. Was I mistaken?
- by Julian DeCroix - at 2014.01.10 14:10:00
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19. Launcher keeps freezing after latest NVIDIA update. - in Issues, Workarounds & Localization [original thread]
Throwing a monkey wrench into your theory. I had that very issue with the launcher this morning. Repair tool didn't help. Finally solved issue by reinstalling the launcher from this link, courtesy of CCP Aita: http://content.eveonline.com/EveOnl...
- by Julian DeCroix - at 2014.01.09 02:55:00
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20. Destroyer Overview Symbols - in EVE General Discussion [original thread]
...no information on why there is such a discrepancy between overview icons for player and NPC destroyers? Or is it just not an easy thing to explain?
- by Julian DeCroix - at 2014.01.08 16:22:00
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